Global Manager

Advanced Control Points Logo 64     Global Manager is a special window for manipulating every Advanced Control Points elements on the level.

In the toolbar you should have Global Manager button. If you don’t have it – check whether plugin is enabled in Plugins menu.

Simply click the button and you should open new window, which you can dock anywhere. This windows is Global Manager.

Top of the Global Manager window contain Tool version and four tabs.

Control Points tab works on every Control Points on the level and setup default new style of new Control Point.

Spawn Points tab works on every Spawn Points on the level and setup default new style of new Spawn Point.

Actors tab works on every Actors which have Advanced Control Points Component on the level.

Splines tab works on every Splines on the level and setup default new style of new Spline.

Tab - Control Points

Control Points tab has two special buttons:

Button - Validate all control points on levelButton for Validate all Control Points on the level. Result you found in Output Log.
Button - Update Style all control points on levelButton for Update Style all Control Points on the level.
Use this button if you suspect that Control Point styles have reset on a level, for example when migrating or copying objects.
It is safe to click this button anytime you wish.

With Check Boxes of: Is Show Billboard in Game, Is Show Occupied Icon, Is Show Targetted Icon, Is Show Occupators Name, Is Show Targeters Name – you can change Control Points all together. Every change you need to confirm by Button - Apply button.

With LOD Max – … values you can change LOD of Control Points all together. Every change you need to confirm by Button - Apply button.

Every value in Default New Style category make the newly created Control Point adopt such style settings.
Values in this category don’t affect already existing Control Points.

Tab - Spawn Points

Spawn Points tab has two special buttons:

Button - Validate all spawn points on levelButton for Validate all Spawn Points on the level. Result you found in Output Log.
Button - Update Style all spawn points on levelButton for Update Style all Spawn Points on the level.
Use this button if you suspect that Spawn Point styles have reset on a level, for example when migrating or copying objects.
It is safe to click this button anytime you wish.

With Check Boxes of: Is Should Validate and Is Show Billboard in Game – you can change Spawn Points all together. Every change you need to confirm by Button - Apply button.

With LOD Max Billboard value you can change LOD of Spawn Points all together. Every change you need to confirm by Button - Apply button.

Every value in Default New Style category make the newly created Spawn Point adopt such style settings.
Values in this category don’t affect already existing Spawn Points.

Tab - Actors which have Advanced Control Points Component

Actors tab has one special button:

Button - Validate all actors on levelButton for Validate all Actors which have Advanced Control Points Component on the level. Result you found in Output Log.

With Check Box of: Is Should Validate – you can change Actors which have Advanced Control Points Component on the level all together. Every change you need to confirm by Button - Apply button.

Tab - Splines and Spline Points

Splines tab has two special buttons:

Button - Refresh all splines only position on levelButton for refresh all Splines on the level. Result you found in Output Log.
Button - Update Style all splines on levelButton for Update Style all Splines on the level.
Use this button if you suspect that Spline styles have reset on a level, for example when migrating or copying objects.
It is safe to click this button anytime you wish.

With Check Box of: Is Show Billboard in Game – you can change Splines on the level all together. Every change you need to confirm by Button - Apply button.

With LOD Max … values you can change LOD of Splines all together. Every change you need to confirm by Button - Apply button.

Every value in Default New Style category make the newly created Spline adopt such style settings.
Values in this category don’t affect already existing Splines.