Here you can find currently known bugs.
Order Number | Tool Version | Diagnosis Date | Status | Frequency of Occurrence | Short Description |
1 | 1.7.10 | 2022.10.11 | Exist | Very rare | Newly placed on the scene Control Point don’t get default style from Global Manager |
[expand title=”Bug 1 details…”]

Description:
Very rare when you put Control Point on the scene – it ignore “Default New Style” in Global Manager. In Control Point Details panel, fields Style Outside, Style Inside and Style Icon remain empty.
Problem exist also for Spawn Point default new style.
Solutions:
1. You can manually setup field and click “Style Update” button without any problem.
2. If you wait some time (don’t close UE5) problem disappear. Once leave UE5 with bug open for later debugging, but after about 3 hours problem disappear. Maybe window is refreshed ?
3. When you close Global Manager and open again, problem should disappear.
4. If you close UE5 and open again the problem should disappear.
Diagnosis:
Sometimes reference to Global Manager keeped in CP_BPL.cpp file is invalid. Global Manager in Construction Script save reference to itself but sometimes reference is broken.
[2022.10.12] I found reason of broken bluetility reference. When compile “Editor Utility Widget” of Global Manager – then reference to existing window become broken. Because of unknown reason, Pre-Construction Script of Bluetility don’t run like it should. Engine Bug ?
I leave this bug Open because I don’t have solution for this and it happen only to me – developer who Compiling Bluetility. Normal user will not compile it.
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Order Number | Tool Version | Diagnosis Date | Status | Frequency of Occurrence | Short Description |
2 | 1.7.10 | 2022.10.11 | Exist | 5-15% chance | After play or back from Simulate in Editor State: Occupator & Targetter Names are not facing the Camera |
[expand title=”Bug 2 details…”]
Description:
Sometimes more often, sometimes more rarely Occupator Name and Targeter Name above Control Points do not facing the camera. Sometimes it happen just after play in editor, sometimes it happen when go to Simulating Mode (eject|F8) or back from Simulating Mode to Play in Editor (F8).
Solutions:
1. Sometimes Eject (F8) or back to Play in Editor (F8 Again) help, sometimes not helping no matter how many times change state (F8).
2. Stop playing and play again in editor solve problem in 99% of the time.
Diagnosis:
Node Get Debug Camera inside BP_ControlPoint Event Graph can’t recognize whether is simulating or not or camera reference is invalid.
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Order Number | Tool Version | Diagnosis Date | Status | Frequency of Occurrence | Short Description |
3 | 1.7.11 | 2022.10.17 | Exist | 100% chance | Constant warning when compile or build many UObjects “Function ‘xyz’ is unsafe to call from blueprints of clas ‘abc'” |
[expand title=”Bug 3 details…”]
Description:
In many UObjects (Actions, Rotation Procedures, Occupied Procedure, Move Order, Trigger Tasks, Settings Override, Spawn Chooser, Spawn Triggerator, Trigger Collision), when function from Blueprint Function Library is used – a warning appears. E.g.:
Function 'Clear and Invalidate Timer BPL' is unsafe to call from blueprints of class 'CP_Action_Base'.
Solutions:
There is no possibility to remove this warning, even if function is run safety.
Diagnosis:
UObject can’t spawn any Actors on the scene. So warning is justified. But I don’t know why there is no possibility to remove it. How to solve this problem when want to use global Functions from Blueprint Function Library ?
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